While the tricks in FIFA Street aren't anything crazily elaborate, there is a good amount which you won't usually see in a regular match. One thing that is missing from those others is the wide variety of tricks. I don't know if it's because of the more compact field, size of the goal, the different physics in the game, or maybe that the trick moves are rather easy to execute with a simple flick of the right analog stick and L1, but it just doesn't hype me up as other sports games. The game does include a very nice shooting system, where it shows exactly where you will shoot the ball into the goal, but it just doesn't provide as much gratification as I feel when scoring in FIFA or Winning Eleven. It seems easy, but I seem to have a harder time scoring goals in this game than I do in actual soccer games. The main objective of FIFA Street is to outscore your opponent and be the first team to reach five points.
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At each location, you will have another set of choices: a "chance to kick," which allows you to gain skills and Rep to upgrade your character, "upgrade your squad," where you play against another player one-on-one to see if you can defeat him and add him into your squad, and lastly, "Rule the Street," which are the tournaments you need to win to unlock those new arenas. As expected, some areas require a specific amount of tournament wins to unlock them. Within the world map, you will also see places you can play, including Europe, Africa, and North and South America. You will start out on the world map, where you can go to Headquarters to upgrade your squad, check the trophies you have acquired, and change options. There are several options once you have started and created your team and player. The main point of play, however, is all in the Rule the Street mode.Īs with NBA Street V3, EA Big has implemented a season mode in FIFA Street where you progress through a certain number of days to upgrade your team and become a FIFA Street champion, with the objective of winning the 10 tournaments. The character models seem kind of dull, and you can't really see the facial expressions all that often. After playing NBA Street V3, I was expecting so much more, but it seems like FIFA Street uses a similar graphics engine as NBA Street vol. Unfortunately, the graphics were found to be a bit lacking. Using the wall to burn an opponent has never felt so good before. These fields in FIFA Street are completely enclosed by some sort of barrier, such as fences or walls, which you can use to your advantage.
To me, these goals resemble the cones that are put up during a school game, but in a video game, cones just don't cut it so they've included miniature versions of the goal posts usually seen on the soccer field, sized just so to fit into these arenas.
This also means that making a midfield shot is much easier than in the realistic sims, and to accommodate that, the developers had to make the goals a lot smaller. It's about the size of a basketball court or even smaller, which allows for a nice little quick game with a good amount of back and forth action if the teams are on par with each other. The field for play isn't an insanely large field where it may take a good minute or so to run from one side to the next. This title does have something that may be missing in the simulation titles, and that is a quick game option. This means that the physics are a little more fake, the ball doesn't get affected too much by the environment, and dribbling isn't as realistic as you would feel and see in Winning Eleven or FIFA series. If you are expecting FIFA or any sort of realistic soccer game, you are definitely looking in the wrong place, because FIFA Street is an arcade sports game. If EA's FIFA Street makes a splash, this might prompt Midway to try to regain its sports game crown, although it may take a few years, since EA, with its entire Street franchise, has quite a head start. Midway had previously released an arcade soccer title, Red Card, although it didn't do too well. The concept of an arcade soccer game isn't exactly new.